unreal.RigUnit_AnimNextGraphEvaluator

class unreal.RigUnit_AnimNextGraphEvaluator(execute_context: AnimNextExecuteContext = [])

Bases: RigUnit_AnimNextBase

Animation graph evaluator This node is only used at runtime. It performs the animation graph update and evaluation through the data provided in the execution context. It also holds all latent/lazy pins that the graph references in the editor.

C++ Source:

  • Plugin: UAFAnimGraph

  • Module: UAFAnimGraph

  • File: RigUnit_AnimNextGraphEvaluator.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (AnimNextExecuteContext): [Read-Write] The execute context used for the execution flow

property execute_context: AnimNextExecuteContext

[Read-Write] The execute context used for the execution flow

Type:

(AnimNextExecuteContext)