unreal.RigUnit_AnimNextGraphEvaluator¶
- class unreal.RigUnit_AnimNextGraphEvaluator(execute_context: AnimNextExecuteContext = [])¶
Bases:
RigUnit_AnimNextBaseAnimation graph evaluator This node is only used at runtime. It performs the animation graph update and evaluation through the data provided in the execution context. It also holds all latent/lazy pins that the graph references in the editor.
C++ Source:
Plugin: UAFAnimGraph
Module: UAFAnimGraph
File: RigUnit_AnimNextGraphEvaluator.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context(AnimNextExecuteContext): [Read-Write] The execute context used for the execution flow
- property execute_context: AnimNextExecuteContext¶
[Read-Write] The execute context used for the execution flow
- Type: