unreal.RigPhysicsWorldCollisionType¶
- class unreal.RigPhysicsWorldCollisionType¶
Bases:
EnumBaseSpecifies whether/how simulation bodies should collide with the world
C++ Source:
Plugin: ControlRigPhysics
Module: ControlRigPhysics
File: RigPhysicsData.h
- ALL: RigPhysicsWorldCollisionType = Ellipsis¶
Control rig simulation bodies will collide against all objects in the world
- Type:
3
- DYNAMIC: RigPhysicsWorldCollisionType = Ellipsis¶
Control rig simulation bodies will only collide against dynamic/simulated objects in the world
- Type:
2
- NONE: RigPhysicsWorldCollisionType = Ellipsis¶
World collision is disabled
- Type:
0
- STATIC: RigPhysicsWorldCollisionType = Ellipsis¶
Control rig simulation bodies will only collide against static (or kinematic, since they may move) objects in the world
- Type:
1