unreal.RigPhysicsWorldCollisionType

class unreal.RigPhysicsWorldCollisionType

Bases: EnumBase

Specifies whether/how simulation bodies should collide with the world

C++ Source:

  • Plugin: ControlRigPhysics

  • Module: ControlRigPhysics

  • File: RigPhysicsData.h

ALL: RigPhysicsWorldCollisionType = Ellipsis

Control rig simulation bodies will collide against all objects in the world

Type:

3

DYNAMIC: RigPhysicsWorldCollisionType = Ellipsis

Control rig simulation bodies will only collide against dynamic/simulated objects in the world

Type:

2

NONE: RigPhysicsWorldCollisionType = Ellipsis

World collision is disabled

Type:

0

STATIC: RigPhysicsWorldCollisionType = Ellipsis

Control rig simulation bodies will only collide against static (or kinematic, since they may move) objects in the world

Type:

1