unreal.RigPhysicsCollisionConvex

class unreal.RigPhysicsCollisionConvex

Bases: RigPhysicsCollisionShape

Convex hull collision. VertexData holds the hull points in the element’s local space

C++ Source:

  • Plugin: ControlRigPhysics

  • Module: ControlRigPhysics

  • File: RigPhysicsData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • contribute_to_mass (bool): [Read-Write] True if this shape should contribute to the overall mass of the body it belongs to. This lets you create extra ollision volumes which do not affect the mass properties of an object.

  • name (Name): [Read-Write]

  • rest_offset (float): [Read-Write] Offset used when generating contact points. This allows you to smooth out the Minkowski sum by radius R. Useful for making objects slide smoothly on top of irregularities

  • tm (Transform): [Read-Write]

  • vertex_data (Array[Vector]): [Read-Write] Hull vertices, in the element’s local space.