unreal.RigParticleSimulationConstraintType¶
- class unreal.RigParticleSimulationConstraintType¶
Bases:
EnumBaseTODO support min, max and ranged length constraints
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigParticleSimulation.h
- HARD: RigParticleSimulationConstraintType = Ellipsis¶
The target distance will be enforced as hard as possible
- Type:
0
- SOFT: RigParticleSimulationConstraintType = Ellipsis¶
The target distance will be enforced softly, based on the strengths
- Type:
1