unreal.RigParticleSimulationConstraintType

class unreal.RigParticleSimulationConstraintType

Bases: EnumBase

TODO support min, max and ranged length constraints

C++ Source:

  • Plugin: ControlRigDynamics

  • Module: ControlRigDynamics

  • File: RigParticleSimulation.h

HARD: RigParticleSimulationConstraintType = Ellipsis

The target distance will be enforced as hard as possible

Type:

0

SOFT: RigParticleSimulationConstraintType = Ellipsis

The target distance will be enforced softly, based on the strengths

Type:

1