unreal.RigMapperMathInput

class unreal.RigMapperMathInput(node_name: str = '', constant_value: float = 0.0)

Bases: StructBase

Rig Mapper Math Input

C++ Source:

  • Plugin: RigMapper

  • Module: RigMapper

  • File: RigMapperDefinition.h

Editor Properties: (see get_editor_property/set_editor_property)

  • constant_value (double): [Read-Write]

  • node_name (str): [Read-Write]

property constant_value: float

[Read-Write]

Type:

(double)

property node_name: str

[Read-Write]

Type:

(str)