unreal.RigDynamicsParticleComponent

class unreal.RigDynamicsParticleComponent(particle_properties: RigDynamicsParticleProperties = Ellipsis)

Bases: RigBaseComponent

A component that can be added to a joint/element that defines how a dynamics particle can be attached to it.

C++ Source:

  • Plugin: ControlRigDynamics

  • Module: ControlRigDynamics

  • File: RigDynamicsParticleComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • particle_properties (RigDynamicsParticleProperties): [Read-Write]

property particle_properties: RigDynamicsParticleProperties

[Read-Only]

Type:

(RigDynamicsParticleProperties)