unreal.RigDynamicsParticleComponent¶
- class unreal.RigDynamicsParticleComponent(particle_properties: RigDynamicsParticleProperties = Ellipsis)¶
Bases:
RigBaseComponentA component that can be added to a joint/element that defines how a dynamics particle can be attached to it.
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsParticleComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
particle_properties(RigDynamicsParticleProperties): [Read-Write]
- property particle_properties: RigDynamicsParticleProperties¶
[Read-Only]
- Type: