unreal.RigDynamicsForceFieldCurves¶
- class unreal.RigDynamicsForceFieldCurves(radial_multiplier: RuntimeFloatCurve = [], linear_multiplier: RuntimeFloatCurve = [], rotational_multiplier: RuntimeFloatCurve = [])¶
Bases:
StructBaseMultiplier curves applied to a force-field’s three contributions. Each curve is evaluated at the particle’s normalised radial position inside the field (0 at the centre, 1 at the surface) and multiplies the corresponding magnitude. Default is a ramp down to zero at the edge of the force field.
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsExecutionHelpers.h
Editor Properties: (see get_editor_property/set_editor_property)
linear_multiplier(RuntimeFloatCurve): [Read-Write] Multiplier on the linear force magnitude.radial_multiplier(RuntimeFloatCurve): [Read-Write] Multiplier on the radial force magnitude.rotational_multiplier(RuntimeFloatCurve): [Read-Write] Multiplier on the rotational force magnitude.
- property linear_multiplier: RuntimeFloatCurve¶
[Read-Only] Multiplier on the linear force magnitude.
- Type:
- property radial_multiplier: RuntimeFloatCurve¶
[Read-Only] Multiplier on the radial force magnitude.
- Type:
- property rotational_multiplier: RuntimeFloatCurve¶
[Read-Only] Multiplier on the rotational force magnitude.
- Type: