unreal.RigBoneElement¶
- class unreal.RigBoneElement(key: RigElementKey = Ellipsis, created_at_instruction_index: int = 0, spawn_index: int = 0, bone_type: RigBoneType = Ellipsis)¶
Bases:
RigSingleParentElementRig Bone Element
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigHierarchyElements.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_type(RigBoneType): [Read-Only]created_at_instruction_index(int32): [Read-Write]index(int32): [Read-Only] deprecated: Index cannot be used directly. Storage indices are invalidated on hierarchy reconstruction. Use the Get Index node (URigHierarchy::GetIndex) with the element’s Key instead.key(RigElementKey): [Read-Only]selected(bool): [Read-Write] deprecated: bSelected cannot be accessed directly. Use URigHierarchy::IsSelected instead.spawn_index(int32): [Read-Write]sub_index(int32): [Read-Only] deprecated: SubIndex cannot be used directly. Storage indices are invalidated on hierarchy reconstruction. Use the Get Local Index node (URigHierarchy::GetLocalIndex) with the element’s Key instead.
- property bone_type: RigBoneType¶
[Read-Only]
- Type: