unreal.RigArraySizeConnectionRule¶
- class unreal.RigArraySizeConnectionRule(min_num_connections: int = 0, min_enabled: bool = False, max_num_connections: int = 0, max_enabled: bool = False)¶
Bases:
RigConnectionRuleA rule that defines how many Connections an Array Connector can have
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigConnectionRules.h
Editor Properties: (see get_editor_property/set_editor_property)
max_enabled(bool): [Read-Write]max_num_connections(int32): [Read-Write]min_enabled(bool): [Read-Write]min_num_connections(int32): [Read-Write]