unreal.RigArraySizeConnectionRule

class unreal.RigArraySizeConnectionRule(min_num_connections: int = 0, min_enabled: bool = False, max_num_connections: int = 0, max_enabled: bool = False)

Bases: RigConnectionRule

A rule that defines how many Connections an Array Connector can have

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigConnectionRules.h

Editor Properties: (see get_editor_property/set_editor_property)

  • max_enabled (bool): [Read-Write]

  • max_num_connections (int32): [Read-Write]

  • min_enabled (bool): [Read-Write]

  • min_num_connections (int32): [Read-Write]

property max_enabled: bool

[Read-Write]

Type:

(bool)

property max_num_connections: int

[Read-Write]

Type:

(int32)

property min_enabled: bool

[Read-Write]

Type:

(bool)

property min_num_connections: int

[Read-Write]

Type:

(int32)