unreal.RetargetStrideWarpChainSettings¶
- class unreal.RetargetStrideWarpChainSettings(target_chain_name: Name = 'None', enable_stride_warping: bool = False, alpha: float = 0.0)¶
Bases:
StructBaseRetarget Stride Warp Chain Settings
C++ Source:
Plugin: IKRig
Module: IKRig
File: StrideWarpingOp.h
Editor Properties: (see get_editor_property/set_editor_property)
alpha(float): [Read-Write] Range 0 to 1. Default 1. Blends the effect of the stride warping on this chain only. At 0, there is no effect.enable_stride_warping(bool): [Read-Write] Whether to warp the location of the IK goal on this chain. Default is true.target_chain_name(Name): [Read-Write] The name of the TARGET chain with an IK goal to warp.
- property alpha: float¶
[Read-Write] Range 0 to 1. Default 1. Blends the effect of the stride warping on this chain only. At 0, there is no effect.
- Type:
(float)