unreal.RetargetOpProfile

class unreal.RetargetOpProfile(op_to_apply_settings_to: Name = 'None', settings_to_apply: InstancedStruct = [])

Bases: StructBase

A wholesale copy of the settings in a retarget op.

C++ Source:

  • Plugin: IKRig

  • Module: IKRig

  • File: IKRetargetProfile.h

Editor Properties: (see get_editor_property/set_editor_property)

  • op_to_apply_settings_to (Name): [Read-Write] The specific name of the operation in the stack these settings should target. If NAME_None, settings are applied to all operations matching the ‘SettingsToApply’ type.

  • settings_to_apply (InstancedStruct): [Read-Write] The collection of settings to override for a specific operation. Note: While all settings here are applied in the editor, operations independently filter which settings are safe to apply at runtime without re-initializing.

property op_to_apply_settings_to: Name

[Read-Write] The specific name of the operation in the stack these settings should target. If NAME_None, settings are applied to all operations matching the ‘SettingsToApply’ type.

Type:

(Name)

property settings_to_apply: InstancedStruct

[Read-Write] The collection of settings to override for a specific operation. Note: While all settings here are applied in the editor, operations independently filter which settings are safe to apply at runtime without re-initializing.

Type:

(InstancedStruct)