unreal.RetargetOpProfile¶
- class unreal.RetargetOpProfile(op_to_apply_settings_to: Name = 'None', settings_to_apply: InstancedStruct = [])¶
Bases:
StructBaseA wholesale copy of the settings in a retarget op.
C++ Source:
Plugin: IKRig
Module: IKRig
File: IKRetargetProfile.h
Editor Properties: (see get_editor_property/set_editor_property)
op_to_apply_settings_to(Name): [Read-Write] The specific name of the operation in the stack these settings should target. If NAME_None, settings are applied to all operations matching the ‘SettingsToApply’ type.settings_to_apply(InstancedStruct): [Read-Write] The collection of settings to override for a specific operation. Note: While all settings here are applied in the editor, operations independently filter which settings are safe to apply at runtime without re-initializing.
- property op_to_apply_settings_to: Name¶
[Read-Write] The specific name of the operation in the stack these settings should target. If NAME_None, settings are applied to all operations matching the ‘SettingsToApply’ type.
- Type:
(Name)
- property settings_to_apply: InstancedStruct¶
[Read-Write] The collection of settings to override for a specific operation. Note: While all settings here are applied in the editor, operations independently filter which settings are safe to apply at runtime without re-initializing.
- Type: