unreal.RetargetDefinition

class unreal.RetargetDefinition(root_bone: Name = 'None', pelvis_bone: Name = 'None', bone_chains: None = [])

Bases: StructBase

Retarget Definition

C++ Source:

  • Plugin: IKRig

  • Module: IKRig

  • File: IKRigDefinition.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone_chains (Array[BoneChain]): [Read-Write]

  • pelvis_bone (Name): [Read-Write] The bone located at the hips or pelvis area, that translates the whole character

  • root_bone (Name): [Read-Write] The bone that contains root motion, located at the origin

property bone_chains: None

[Read-Write]

Type:

(Array[BoneChain])

property pelvis_bone: Name

[Read-Write] The bone located at the hips or pelvis area, that translates the whole character

Type:

(Name)

property root_bone: Name

[Read-Write] The bone that contains root motion, located at the origin

Type:

(Name)