unreal.RequestedMoveParams¶
- class unreal.RequestedMoveParams(world_to_gravity_quat: Quat = Ellipsis, prior_orientation: Rotator = Ellipsis, prior_velocity: Vector = Ellipsis, requested_velocity: Vector = Ellipsis, ground_normal: Vector = Ellipsis, turning_rate: float = 0.0, max_speed: float = 0.0, acceleration: float = 0.0, deceleration: float = 0.0, delta_seconds: float = 0.0, requested_move_with_max_speed: bool = False, should_compute_acceleration: bool = False)¶
Bases:
StructBaseInput parameters for controlled ground movement function
C++ Source:
Plugin: ChaosMover
Module: ChaosMover
File: ChaosGroundMovementUtils.h
Editor Properties: (see get_editor_property/set_editor_property)
acceleration(float): [Read-Write]deceleration(float): [Read-Write]delta_seconds(float): [Read-Write]ground_normal(Vector): [Read-Write]max_speed(float): [Read-Write]prior_orientation(Rotator): [Read-Write]prior_velocity(Vector): [Read-Write]requested_move_with_max_speed(bool): [Read-Write]requested_velocity(Vector): [Read-Write]should_compute_acceleration(bool): [Read-Write]turning_rate(float): [Read-Write]world_to_gravity_quat(Quat): [Read-Write]