unreal.RequestedMoveParams

class unreal.RequestedMoveParams(world_to_gravity_quat: Quat = Ellipsis, prior_orientation: Rotator = Ellipsis, prior_velocity: Vector = Ellipsis, requested_velocity: Vector = Ellipsis, ground_normal: Vector = Ellipsis, turning_rate: float = 0.0, max_speed: float = 0.0, acceleration: float = 0.0, deceleration: float = 0.0, delta_seconds: float = 0.0, requested_move_with_max_speed: bool = False, should_compute_acceleration: bool = False)

Bases: StructBase

Input parameters for controlled ground movement function

C++ Source:

  • Plugin: ChaosMover

  • Module: ChaosMover

  • File: ChaosGroundMovementUtils.h

Editor Properties: (see get_editor_property/set_editor_property)

  • acceleration (float): [Read-Write]

  • deceleration (float): [Read-Write]

  • delta_seconds (float): [Read-Write]

  • ground_normal (Vector): [Read-Write]

  • max_speed (float): [Read-Write]

  • prior_orientation (Rotator): [Read-Write]

  • prior_velocity (Vector): [Read-Write]

  • requested_move_with_max_speed (bool): [Read-Write]

  • requested_velocity (Vector): [Read-Write]

  • should_compute_acceleration (bool): [Read-Write]

  • turning_rate (float): [Read-Write]

  • world_to_gravity_quat (Quat): [Read-Write]

property acceleration: float

[Read-Write]

Type:

(float)

property deceleration: float

[Read-Write]

Type:

(float)

property delta_seconds: float

[Read-Write]

Type:

(float)

property ground_normal: Vector

[Read-Write]

Type:

(Vector)

property max_speed: float

[Read-Write]

Type:

(float)

property prior_orientation: Rotator

[Read-Write]

Type:

(Rotator)

property prior_velocity: Vector

[Read-Write]

Type:

(Vector)

property requested_move_with_max_speed: bool

[Read-Write]

Type:

(bool)

property requested_velocity: Vector

[Read-Write]

Type:

(Vector)

property should_compute_acceleration: bool

[Read-Write]

Type:

(bool)

property turning_rate: float

[Read-Write]

Type:

(float)

property world_to_gravity_quat: Quat

[Read-Write]

Type:

(Quat)