unreal.RelativePropsBakeAnimNotify

class unreal.RelativePropsBakeAnimNotify(outer: Object | None = None, name: Name | str = 'None')

Bases: RelativeBodyAnimNotifyBase

Baked relative props anim-notify storing all props relationships in single notify at anim start

C++ Source:

  • Plugin: RelativeIKOp

  • Module: RelativeBodyAnimInfo

  • File: RelativeBodyAnimNotifies.h

Editor Properties: (see get_editor_property/set_editor_property)

  • notify_color (Color): [Read-Write] Color of Notify in editor

  • num_samples (int32): [Read-Only]

  • offset_transforms_for_bones (Map[Name, Transform]): [Read-Only]

  • props_pairs (Array[Name]): [Read-Only]

  • props_pairs_is_parent_dominates (Array[bool]): [Read-Only]

  • props_pairs_local_reference (Array[Vector3f]): [Read-Only]

  • props_pairs_sample_time (Array[float]): [Read-Only]

  • should_fire_in_editor (bool): [Read-Write] Whether this notify instance should fire in animation editors

on_relative_props_dense_notify(mesh_comp, animation, num_samples_in, offset_transforms_for_bones_in, props_pairs_in, props_pairs_sample_time_in, props_pairs_local_reference_in) None

OnRelativeBodyDenseNotify interface for contact pair info

Parameters: