unreal.RelativePropsBakeAnimNotify¶
- class unreal.RelativePropsBakeAnimNotify(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
RelativeBodyAnimNotifyBaseBaked relative props anim-notify storing all props relationships in single notify at anim start
C++ Source:
Plugin: RelativeIKOp
Module: RelativeBodyAnimInfo
File: RelativeBodyAnimNotifies.h
Editor Properties: (see get_editor_property/set_editor_property)
notify_color(Color): [Read-Write] Color of Notify in editornum_samples(int32): [Read-Only]offset_transforms_for_bones(Map[Name, Transform]): [Read-Only]props_pairs(Array[Name]): [Read-Only]props_pairs_is_parent_dominates(Array[bool]): [Read-Only]props_pairs_local_reference(Array[Vector3f]): [Read-Only]props_pairs_sample_time(Array[float]): [Read-Only]should_fire_in_editor(bool): [Read-Write] Whether this notify instance should fire in animation editors
- on_relative_props_dense_notify(mesh_comp, animation, num_samples_in, offset_transforms_for_bones_in, props_pairs_in, props_pairs_sample_time_in, props_pairs_local_reference_in) None¶
OnRelativeBodyDenseNotify interface for contact pair info
- Parameters:
mesh_comp (SkeletalMeshComponent) – The source SkeletalMeshComponent
animation (AnimSequenceBase) – The current animation
num_samples_in (int32) – The number of samples in baked data