unreal.RefinementSettings¶
- class unreal.RefinementSettings(iterations: int = 0, vertex_weight: float = 0.0, keypoint_weight: float = 0.0, landmark2d_weight: float = 0.0, laplacian: float = 0.0, bending: float = 0.0, strain: float = 0.0, vertex_offset_reg: float = 0.0, vertex_regularization: float = 0.0, distance_tolerance: float = 0.0)¶
Bases:
StructBaseRefinement Settings
C++ Source:
Plugin: MetaHumanCoreTech
Module: MetaHumanCoreTechLib
File: MetaHumanConformSolverSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
bending(float): [Read-Write] Bending resistance for triangle mesh deformation.distance_tolerance(float): [Read-Write] Maximum distance (mm) to consider a scan point as a match. Ramps down each iteration for progressively tighter matching.iterations(int32): [Read-Write] Number of fitting passes. More = finer result but slower.keypoint_weight(float): [Read-Write] How strongly detected body keypoints (shoulders, hips, etc.) pull the rig into pose.landmark2d_weight(float): [Read-Write] How strongly 2D face landmark positions guide the face fit.laplacian(float): [Read-Write] Laplacian smoothness regularization on vertex offsets.strain(float): [Read-Write] Strain regularization resisting stretching and compression.vertex_offset_reg(float): [Read-Write] Regularization penalizing the magnitude of per-vertex offsets.vertex_regularization(float): [Read-Write] Small regularization term on vertex variables for numerical stability.vertex_weight(float): [Read-Write] Weight of the vertex position constraint relative to other constraints.
- property bending: float¶
[Read-Write] Bending resistance for triangle mesh deformation.
- Type:
(float)
- property distance_tolerance: float¶
[Read-Write] Maximum distance (mm) to consider a scan point as a match. Ramps down each iteration for progressively tighter matching.
- Type:
(float)
- property iterations: int¶
[Read-Write] Number of fitting passes. More = finer result but slower.
- Type:
(int32)
- property keypoint_weight: float¶
[Read-Write] How strongly detected body keypoints (shoulders, hips, etc.) pull the rig into pose.
- Type:
(float)
- property landmark2d_weight: float¶
[Read-Write] How strongly 2D face landmark positions guide the face fit.
- Type:
(float)
- property laplacian: float¶
[Read-Write] Laplacian smoothness regularization on vertex offsets.
- Type:
(float)
- property strain: float¶
[Read-Write] Strain regularization resisting stretching and compression.
- Type:
(float)
- property vertex_offset_reg: float¶
[Read-Write] Regularization penalizing the magnitude of per-vertex offsets.
- Type:
(float)