unreal.ProxyTableFunctionLibrary

class unreal.ProxyTableFunctionLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

Proxy Table Function Library

C++ Source:

  • Plugin: Chooser

  • Module: ProxyTable

  • File: ProxyTableFunctionLibrary.h

classmethod get_proxy_table_entries(proxy_table) Map[ProxyAsset, Object]

Get all entries in a ProxyTable as a map from ProxyAsset to its resolved UObject value. Editor-only: uses editor-only APIs (GetReferencedObject) that are not available in cooked builds.

Parameters:

proxy_table (ProxyTable) – (in) The ProxyTable asset to read entries from

Returns:

Map of ProxyAsset to resolved UObject value

Return type:

Map[ProxyAsset, Object]