unreal.ProxyTableFunctionLibrary¶
- class unreal.ProxyTableFunctionLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibraryProxy Table Function Library
C++ Source:
Plugin: Chooser
Module: ProxyTable
File: ProxyTableFunctionLibrary.h
- classmethod get_proxy_table_entries(proxy_table) Map[ProxyAsset, Object]¶
Get all entries in a ProxyTable as a map from ProxyAsset to its resolved UObject value. Editor-only: uses editor-only APIs (GetReferencedObject) that are not available in cooked builds.
- Parameters:
proxy_table (ProxyTable) – (in) The ProxyTable asset to read entries from
- Returns:
Map of ProxyAsset to resolved UObject value
- Return type: