unreal.ProjectModifierFalloffSettings¶
- class unreal.ProjectModifierFalloffSettings¶
Bases:
StructBaseProject Modifier Falloff Settings
C++ Source:
Plugin: MeshPartition
Module: MeshPartition
File: MeshPartitionProjectModifierTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
corner_radius(float): [Read-Write] When not 0, the 2d projected bounds used for falloff are considered to have rounded corners (clamped tohalf of the smallest dimension). This means that the bounds will be circular if the projected bounds were square and the corner radius is higher than half the width.
distance(float): [Read-Write] Distance (in projected space) across which to fall off the modifier effects, applied inwards from the 2drectangular bounds of the mesh projection, and only relevant where there was a potential value to write (e.g. a projection mesh was hit).
falloff_curve(CurveFloat): [Read-Write]mode(ProjectModifierFalloffMode): [Read-Write] How effects of the modifier are decreased closer to the edges of the 2d projected bounds of the mesh.