unreal.ProductionSettings

class unreal.ProductionSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: DeveloperSettings

Cinematic Production Settings

C++ Source:

  • Plugin: CinematicAssemblyTools

  • Module: CineAssemblyToolsEditor

  • File: ProductionSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • active_production_name (str): [Read-Only] Name of the active production

  • enable_productions_level_editor_toolbar (bool): [Read-Write] Enable the production level editor toolbar.

  • on_active_production_set_dynamic (OnActiveProductionSet): [Read-Write] Blueprint-assignable delegate that broadcasts when the active production changes

  • on_production_created_dynamic (OnProductionCreated): [Read-Write] Blueprint-assignable delegate that broadcasts when a new production is created

  • on_production_settings_changed_dynamic (OnProductionSettingsChanged): [Read-Write] Blueprint-assignable delegate that broadcasts when a production’s settings are modified

  • productions (Array[CinematicProduction]): [Read-Write] List of available productions in this project

property on_active_production_set_dynamic: OnActiveProductionSet

[Read-Write] Blueprint-assignable delegate that broadcasts when the active production changes

Type:

(OnActiveProductionSet)

property on_production_created_dynamic: OnProductionCreated

[Read-Write] Blueprint-assignable delegate that broadcasts when a new production is created

Type:

(OnProductionCreated)

property on_production_settings_changed_dynamic: OnProductionSettingsChanged

[Read-Write] Blueprint-assignable delegate that broadcasts when a production’s settings are modified

Type:

(OnProductionSettingsChanged)