unreal.ProductionSettings¶
- class unreal.ProductionSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DeveloperSettingsCinematic Production Settings
C++ Source:
Plugin: CinematicAssemblyTools
Module: CineAssemblyToolsEditor
File: ProductionSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
active_production_name(str): [Read-Only] Name of the active productionenable_productions_level_editor_toolbar(bool): [Read-Write] Enable the production level editor toolbar.on_active_production_set_dynamic(OnActiveProductionSet): [Read-Write] Blueprint-assignable delegate that broadcasts when the active production changeson_production_created_dynamic(OnProductionCreated): [Read-Write] Blueprint-assignable delegate that broadcasts when a new production is createdon_production_settings_changed_dynamic(OnProductionSettingsChanged): [Read-Write] Blueprint-assignable delegate that broadcasts when a production’s settings are modifiedproductions(Array[CinematicProduction]): [Read-Write] List of available productions in this project
- property on_active_production_set_dynamic: OnActiveProductionSet¶
[Read-Write] Blueprint-assignable delegate that broadcasts when the active production changes
- Type:
- property on_production_created_dynamic: OnProductionCreated¶
[Read-Write] Blueprint-assignable delegate that broadcasts when a new production is created
- Type:
- property on_production_settings_changed_dynamic: OnProductionSettingsChanged¶
[Read-Write] Blueprint-assignable delegate that broadcasts when a production’s settings are modified
- Type: