unreal.PriorityAttenuationMethod¶
- class unreal.PriorityAttenuationMethod¶
Bases:
EnumBaseEPriority Attenuation Method
C++ Source:
Module: Engine
File: SoundAttenuation.h
- CUSTOM_CURVE: PriorityAttenuationMethod = Ellipsis¶
Priority attenuation based on a supplied curve mapping (distance = X, priority = Y)
- Type:
1
- LINEAR: PriorityAttenuationMethod = Ellipsis¶
Priority attenuation based on linear interpolation between a distance range and a remapping range
- Type:
0
- MANUAL: PriorityAttenuationMethod = Ellipsis¶
Constant priority attenuation (Uses the specified constant value. Useful for 2D sounds.)
- Type:
2