unreal.PriorityAttenuationMethod

class unreal.PriorityAttenuationMethod

Bases: EnumBase

EPriority Attenuation Method

C++ Source:

  • Module: Engine

  • File: SoundAttenuation.h

CUSTOM_CURVE: PriorityAttenuationMethod = Ellipsis

Priority attenuation based on a supplied curve mapping (distance = X, priority = Y)

Type:

1

LINEAR: PriorityAttenuationMethod = Ellipsis

Priority attenuation based on linear interpolation between a distance range and a remapping range

Type:

0

MANUAL: PriorityAttenuationMethod = Ellipsis

Constant priority attenuation (Uses the specified constant value. Useful for 2D sounds.)

Type:

2