unreal.PrimitiveComponentUtilities¶
- class unreal.PrimitiveComponentUtilities(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibraryPrimitive Component Utilities
C++ Source:
Module: Engine
File: PrimitiveComponentUtilities.h
- classmethod add_visibility_owner(component, owner) None¶
Adds an additional “owner” for visibility purposes, like OwnerNoSee or OnlyOwnerSee.
- Parameters:
component (PrimitiveComponent)
owner (Actor)
- classmethod add_visibility_owner_actor(actor, owner, recursively_include_attached_actors) None¶
Adds an additional “owner” for visibility purposes, like OwnerNoSee or OnlyOwnerSee.
- classmethod clear_visibility_owners(component) None¶
Clear Visibility Owners
- Parameters:
component (PrimitiveComponent)
- classmethod remove_visibility_owner(component, owner) None¶
Removes an actor previously added by AddVisibilityOwner.
- Parameters:
component (PrimitiveComponent)
owner (Actor)