unreal.PlaneProjectionNormalSource

class unreal.PlaneProjectionNormalSource

Bases: EnumBase

Source of the projection-plane normal for the PlaneProject UV layout method.

C++ Source:

  • Plugin: MeshPartition

  • Module: MeshPartition

  • File: MeshPartitionUVLayoutMethod.h

AVERAGE_NORMAL: PlaneProjectionNormalSource = Ellipsis

Use the area-weighted average of the section’s triangle normals.

Type:

0

FIXED_PLANE: PlaneProjectionNormalSource = Ellipsis

Use a fixed normal supplied by the asset.

Type:

1