unreal.PlaneProjectionNormalSource¶
- class unreal.PlaneProjectionNormalSource¶
Bases:
EnumBaseSource of the projection-plane normal for the PlaneProject UV layout method.
C++ Source:
Plugin: MeshPartition
Module: MeshPartition
File: MeshPartitionUVLayoutMethod.h
- AVERAGE_NORMAL: PlaneProjectionNormalSource = Ellipsis¶
Use the area-weighted average of the section’s triangle normals.
- Type:
0
- FIXED_PLANE: PlaneProjectionNormalSource = Ellipsis¶
Use a fixed normal supplied by the asset.
- Type:
1