unreal.PinBoneSettings

class unreal.PinBoneSettings(source_bone_name: Name = 'None', translation_mode: PinBoneTranslationMode = Ellipsis, rotation_mode: PinBoneRotationMode = Ellipsis, prop_scalar: float = 0.0, prop_skeletal_mesh_asset: SkeletalMesh = Ellipsis, prop_anim_sequence: AnimSequence = Ellipsis)

Bases: StructBase

Pin Bone Settings

C++ Source:

  • Plugin: RelativeIKOp

  • Module: RelativeIKOp

  • File: RelativeIKOp.h

Editor Properties: (see get_editor_property/set_editor_property)

  • prop_anim_sequence (AnimSequence): [Read-Write] Prop mesh to anim sequence

  • prop_scalar (double): [Read-Write] Alpha between primary and secondary pair distance relationship

  • prop_skeletal_mesh_asset (SkeletalMesh): [Read-Write] Prop Skeletal Mesh

  • rotation_mode (PinBoneRotationMode): [Read-Write] The method used to calculate the rotation of the bone.

  • source_bone_name (Name): [Read-Write]

  • translation_mode (PinBoneTranslationMode): [Read-Write] The method used to calculate the translation of the bone.

property prop_anim_sequence: AnimSequence

[Read-Write] Prop mesh to anim sequence

Type:

(AnimSequence)

property prop_scalar: float

[Read-Write] Alpha between primary and secondary pair distance relationship

Type:

(double)

property prop_skeletal_mesh_asset: SkeletalMesh

[Read-Write] Prop Skeletal Mesh

Type:

(SkeletalMesh)

property rotation_mode: PinBoneRotationMode

[Read-Write] The method used to calculate the rotation of the bone.

Type:

(PinBoneRotationMode)

property source_bone_name: Name

[Read-Write]

Type:

(Name)

property translation_mode: PinBoneTranslationMode

[Read-Write] The method used to calculate the translation of the bone.

Type:

(PinBoneTranslationMode)