unreal.PhysicsReplicationMode

class unreal.PhysicsReplicationMode

Bases: EnumBase

EPhysics Replication Mode

C++ Source:

  • Module: Engine

  • File: EngineTypes.h

DEFAULT: PhysicsReplicationMode = Ellipsis

Default physics replication.

Type:

0

NONE: PhysicsReplicationMode = Ellipsis

Don’t apply physics replication Note: Can be used to temporarily disable physics replication for specific actors.

Type:

255

PREDICTIVE_INTERPOLATION: PhysicsReplicationMode = Ellipsis

Physics replication performing velocity interpolation. Note: Not forward predicted which makes this not viable for ENetRole::ROLE_AutonomousProxy if input latency is of concern. Recommendation: All physics objects that interact should use the same replication mode. Use alongside a kinematic pawn (not physics simulated). Designed to handle local predictive interactions with other actors, especially actors of the local role ENetRole::ROLE_AutonomousProxy. Enable Project Settings > Physics Prediction for best result

Type:

1

RESIMULATION: PhysicsReplicationMode = Ellipsis

Work In Progress. Forward predicted replication by simulating physics and correcting errors through resimulating physics from a correct state in the past. Recommendation: All physics objects that interact should use the same replication mode. Use on physics simulated pawns along with any physics objects that will interact with such pawns. Available when Project Settings > Physics Prediction is enabled.

Type:

2