unreal.PhysicalMaterialChannel

class unreal.PhysicalMaterialChannel

Bases: StructBase

Physical Material Channel

C++ Source:

  • Plugin: MeshPartition

  • Module: MeshPartition

  • File: MeshPartitionDefinition.h

Editor Properties: (see get_editor_property/set_editor_property)

  • channel_name (ChannelName): [Read-Write] The channel to associate with a physical material.

  • material (PhysicalMaterial): [Read-Write]

  • minimum_collision_relevance_weight (float): [Read-Write] The minimum weight for a channel to be picked up as the dominant physical layer.