unreal.PhysicalMaterialChannel¶
- class unreal.PhysicalMaterialChannel¶
Bases:
StructBasePhysical Material Channel
C++ Source:
Plugin: MeshPartition
Module: MeshPartition
File: MeshPartitionDefinition.h
Editor Properties: (see get_editor_property/set_editor_property)
channel_name(ChannelName): [Read-Write] The channel to associate with a physical material.material(PhysicalMaterial): [Read-Write]minimum_collision_relevance_weight(float): [Read-Write] The minimum weight for a channel to be picked up as the dominant physical layer.