unreal.PerPlatformRuntimeSettings

class unreal.PerPlatformRuntimeSettings

Bases: StructBase

Per Platform Runtime Settings

C++ Source:

  • Plugin: MeshPartition

  • Module: MeshPartition

  • File: MeshPartitionDefinition.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default (RuntimeSettings): [Read-Write]

  • per_platform (Map[Name, RuntimeSettings]): [Read-Write]