unreal.PerPlatformRuntimeSettings¶
- class unreal.PerPlatformRuntimeSettings¶
Bases:
StructBasePer Platform Runtime Settings
C++ Source:
Plugin: MeshPartition
Module: MeshPartition
File: MeshPartitionDefinition.h
Editor Properties: (see get_editor_property/set_editor_property)
default(RuntimeSettings): [Read-Write]per_platform(Map[Name, RuntimeSettings]): [Read-Write]