unreal.PerPlatformERigLogicCalculationType

class unreal.PerPlatformERigLogicCalculationType(default: int = 0)

Bases: PerPlatformInt

Per-platform wrapper for ERigLogicCalculationType. Serializes as FPerPlatformInt but renders as enum dropdown in the editor.

C++ Source:

  • Plugin: RigLogic

  • Module: RigLogicModule

  • File: RigLogic.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default (int32): [Read-Write]

  • per_platform (Map[Name, int32]): [Read-Write]