unreal.PerPlatformERigLogicCalculationType¶
- class unreal.PerPlatformERigLogicCalculationType(default: int = 0)¶
Bases:
PerPlatformIntPer-platform wrapper for ERigLogicCalculationType. Serializes as FPerPlatformInt but renders as enum dropdown in the editor.
C++ Source:
Plugin: RigLogic
Module: RigLogicModule
File: RigLogic.h
Editor Properties: (see get_editor_property/set_editor_property)
default(int32): [Read-Write]per_platform(Map[Name, int32]): [Read-Write]