unreal.PerModifierBuildPerfStats¶
- class unreal.PerModifierBuildPerfStats¶
Bases:
StructBasePer Modifier Build Perf Stats
C++ Source:
Plugin: MeshPartition
Module: MeshPartitionEditor
File: MeshPartitionBuildPerfStats.h
Editor Properties: (see get_editor_property/set_editor_property)
instance_count(int32): [Read-Only] Total number of instances.max_instance_execution_time(double): [Read-Only]min_instance_execution_time(double): [Read-Only]total_execution_time(double): [Read-Only] Accumulated modifier timings across all Instances.