unreal.PerBuildVariantDataLayers¶
- class unreal.PerBuildVariantDataLayers¶
Bases:
StructBasePer Build Variant Data Layers
C++ Source:
Plugin: MeshPartition
Module: MeshPartition
File: MeshPartitionDataLayerContainer.h
Editor Properties: (see get_editor_property/set_editor_property)
layers(Map[Name, DataLayerAsset]): [Read-Write] Build variant name to data layer.