unreal.PerBuildVariantDataLayers

class unreal.PerBuildVariantDataLayers

Bases: StructBase

Per Build Variant Data Layers

C++ Source:

  • Plugin: MeshPartition

  • Module: MeshPartition

  • File: MeshPartitionDataLayerContainer.h

Editor Properties: (see get_editor_property/set_editor_property)

  • layers (Map[Name, DataLayerAsset]): [Read-Write] Build variant name to data layer.