unreal.ParticleModuleTypeDataGpu
¶
- class unreal.ParticleModuleTypeDataGpu(outer=None, name='None')¶
Bases:
unreal.ParticleModuleTypeDataBase
Particle Module Type Data Gpu
C++ Source:
Module: Engine
File: ParticleModuleTypeDataGpu.h
Editor Properties: (see get_editor_property/set_editor_property)
b3d_draw_mode
(bool): [Read-Write] If true, the module should render its 3D visualization helpercamera_motion_blur_amount
(float): [Read-Write] TEMP: How much to stretch sprites based on camera motion blur.clear_existing_particles_on_init
(bool): [Read-Write] When true, all existing partilces are cleared when the emitter is initialized.module_editor_color
(Color): [Read-Write] The color to draw the modules curves in the curve editor.If bCurvesAsColor is true, it overrides this value.