unreal.PVWindSettings

class unreal.PVWindSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: DataAsset

PVWind Settings

C++ Source:

  • Plugin: ProceduralVegetationEditor

  • Module: ProceduralVegetation

  • File: PVWindSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • overwrite_existing (bool): [Read-Write] Overwrite existing wind data on the target mesh.

    When on, replaces any wind data already attached to the exported skeletal mesh. Off = leave existing wind setup intact.

  • simulation_group_data (Array[DynamicWindSimulationGroupData]): [Read-Write] List of wind simulation groups (provided by the Dynamic Wind plugin).

    Each entry configures one wind simulation group’s stiffness, damping, and influence parameters. See the Dynamic Wind plugin docs for per-field details.