unreal.PVSkeletonSelectionParams¶
- class unreal.PVSkeletonSelectionParams¶
Bases:
StructBasePVSkeleton Selection Params
C++ Source:
Plugin: ProceduralVegetationEditor
Module: ProceduralVegetation
File: PVManualEditSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
num_points_selection(int32): [Read-Write] Number of neighbouring points to include in the selection.Walks this many connections from the picked point. 0 = only the picked point itself. Higher = larger soft-selection.
selection_distance(float): [Read-Write] Selection radius (in skeleton or world units).For SelectByTreeDistance: distance along the skeleton graph. For SelectByEuclideanDistance: straight-line 3D distance in cm. Higher = more points caught.
selection_falloff(PointSelectionSmoothnessMethod): [Read-Write] How selection weight falls off from the picked point.Determines how strongly nearby points are co-selected. Linear / Smooth / Sphere / Root / Sharp / Sine / Constant.
skeleton_selection_mode(SkeletonSelectionMode): [Read-Write] How to measure distance for selection: tree-distance, neighbours, or 3D distance.SelectByTreeDistance: walks along branch graph from the picked point. SelectByNeighbours: N hops along skeleton connections. SelectByEuclideanDistance: standard radial selection.