unreal.PVRollPitchYawSettings¶
- class unreal.PVRollPitchYawSettings¶
Bases:
StructBasePVRoll Pitch Yaw Settings
C++ Source:
Plugin: ProceduralVegetationEditor
Module: ProceduralVegetation
File: PVDistributionParams.h
Editor Properties: (see get_editor_property/set_editor_property)
max_strength(float): [Read-Write] Maximum random range mapped to a rotation angle.0 to 1 maps to 0° to 360°. Use small ranges for subtle jitter; ±1 for full random rotation.
min_strength(float): [Read-Write] Minimum random range mapped to a rotation angle.0 to 1 maps to 0° to 360°. Use small ranges for subtle jitter; ±1 for full random rotation.
mode(PVRollPitchYawMode): [Read-Write] Which axis to randomize: Roll, Pitch, or Yaw.random_seed(int32): [Read-Write] Seed for this random rotation.Change to vary the random pattern without changing strength.