unreal.PVRollPitchYawSettings

class unreal.PVRollPitchYawSettings

Bases: StructBase

PVRoll Pitch Yaw Settings

C++ Source:

  • Plugin: ProceduralVegetationEditor

  • Module: ProceduralVegetation

  • File: PVDistributionParams.h

Editor Properties: (see get_editor_property/set_editor_property)

  • max_strength (float): [Read-Write] Maximum random range mapped to a rotation angle.

    0 to 1 maps to 0° to 360°. Use small ranges for subtle jitter; ±1 for full random rotation.

  • min_strength (float): [Read-Write] Minimum random range mapped to a rotation angle.

    0 to 1 maps to 0° to 360°. Use small ranges for subtle jitter; ±1 for full random rotation.

  • mode (PVRollPitchYawMode): [Read-Write] Which axis to randomize: Roll, Pitch, or Yaw.

  • random_seed (int32): [Read-Write] Seed for this random rotation.

    Change to vary the random pattern without changing strength.