unreal.PVRecomputePointScaleSettings¶
- class unreal.PVRecomputePointScaleSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PVBaseSettingsPVRecompute Point Scale Settings
C++ Source:
Plugin: ProceduralVegetationEditor
Module: ProceduralVegetation
File: PVRecomputePointScaleSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
break_debugger(bool): [Read-Write] If a debugger is attached, a breakpoint will be triggered in the execution code to enable debugging. Only applies when inspecting a debug object. Transient and Editor-only.category(Text): [Read-Write]debug(bool): [Read-Write]debug_buffer_size(int32): [Read-Write] Size (in number of floats) of the shader debug print buffer.debug_settings(PCGDebugVisualizationSettings): [Read-Write]description(Text): [Read-Write]determinism_settings(PCGDeterminismSettings): [Read-Write]dump_cooked_hlsl(bool): [Read-Write] Dump the cooked HLSL into the log after it is generated.dump_data_descriptions(bool): [Read-Write] Dump the data descriptions of input/output pins to the log.enabled(bool): [Read-Write]execute_on_gpu(bool): [Read-Write] Whether this node should be executed on the GPU.execution_dependency_required(bool): [Read-Write] If enabled, the execution dependency pin will require to be connected for execution (as any other required pin) and will be used for culling.expose_to_library(bool): [Read-Write]mode(PVRecomputePointScaleMode): [Read-Write] How to compute the new scales.UserTrunkRadius: set the trunk radius; everything else scales proportionally. MaxScaleAsTrunkRadius: largest existing scale is treated as the trunk; others are rescaled. SmoothTaper: scales taper smoothly from base to tip using a ramp profile.
only_expose_in_debug_mode(bool): [Read-Write]print_shader_debug_values(bool): [Read-Write] Enable use of ‘WriteDebugValue(uint Index, float Value)’ function in your kernel. Allows you to write float values to a buffer for logging on the CPU.profile_kernel_index(int32): [Read-Write] Index of kernel emitted by this node to repeatedly dispatch every frame to enable profiling. Set to -1 to disable profiling. PCG_GPU_KERNEL_PROFILING must be defined in PCG.Build.cs.seed(int32): [Read-Write]taper_profile(PVFloatRamp): [Read-Write] Curve controlling the per-position taper modulation.Lets you override the default linear taper with a custom curve. X = position from base to tip. Y = scale modifier. Note: visible in non-SmoothTaper modes — SmoothTaper uses its own internal algorithm.
taper_tolerance(float): [Read-Write] Smoothing tolerance for the taper algorithm.Higher = smoother taper curves at the cost of less faithful reproduction of the original skeleton’s local variations. 1 = minimal smoothing.
trigger_render_capture(bool): [Read-Write] Will trigger a render capture when this node executes and a debug object is selected in the graph editor. Transient and Editor-only. Render captures must be enabled (e.g. -AttachRenderDoc or -AttachPIX).trunk_radius(float): [Read-Write] Trunk radius in cm.The absolute radius (in cm) the trunk’s thickest point should have. Other points scale relative to this.
trunk_radius_scale(float): [Read-Write] Multiplier applied to the auto-detected trunk radius.Scales the auto-detected trunk radius by this factor. Use to thicken or thin the whole plant relative to its original values.
use_seed(bool): [Read-Write] deprecated: Implement the PCGSettings virtual UseSeed() override.visualization(PVSettingsVisualization): [Read-Write]