unreal.PVRecomputePointScaleSettings

class unreal.PVRecomputePointScaleSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: PVBaseSettings

PVRecompute Point Scale Settings

C++ Source:

  • Plugin: ProceduralVegetationEditor

  • Module: ProceduralVegetation

  • File: PVRecomputePointScaleSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • break_debugger (bool): [Read-Write] If a debugger is attached, a breakpoint will be triggered in the execution code to enable debugging. Only applies when inspecting a debug object. Transient and Editor-only.

  • category (Text): [Read-Write]

  • debug (bool): [Read-Write]

  • debug_buffer_size (int32): [Read-Write] Size (in number of floats) of the shader debug print buffer.

  • debug_settings (PCGDebugVisualizationSettings): [Read-Write]

  • description (Text): [Read-Write]

  • determinism_settings (PCGDeterminismSettings): [Read-Write]

  • dump_cooked_hlsl (bool): [Read-Write] Dump the cooked HLSL into the log after it is generated.

  • dump_data_descriptions (bool): [Read-Write] Dump the data descriptions of input/output pins to the log.

  • enabled (bool): [Read-Write]

  • execute_on_gpu (bool): [Read-Write] Whether this node should be executed on the GPU.

  • execution_dependency_required (bool): [Read-Write] If enabled, the execution dependency pin will require to be connected for execution (as any other required pin) and will be used for culling.

  • expose_to_library (bool): [Read-Write]

  • mode (PVRecomputePointScaleMode): [Read-Write] How to compute the new scales.

    UserTrunkRadius: set the trunk radius; everything else scales proportionally. MaxScaleAsTrunkRadius: largest existing scale is treated as the trunk; others are rescaled. SmoothTaper: scales taper smoothly from base to tip using a ramp profile.

  • only_expose_in_debug_mode (bool): [Read-Write]

  • print_shader_debug_values (bool): [Read-Write] Enable use of ‘WriteDebugValue(uint Index, float Value)’ function in your kernel. Allows you to write float values to a buffer for logging on the CPU.

  • profile_kernel_index (int32): [Read-Write] Index of kernel emitted by this node to repeatedly dispatch every frame to enable profiling. Set to -1 to disable profiling. PCG_GPU_KERNEL_PROFILING must be defined in PCG.Build.cs.

  • seed (int32): [Read-Write]

  • taper_profile (PVFloatRamp): [Read-Write] Curve controlling the per-position taper modulation.

    Lets you override the default linear taper with a custom curve. X = position from base to tip. Y = scale modifier. Note: visible in non-SmoothTaper modes — SmoothTaper uses its own internal algorithm.

  • taper_tolerance (float): [Read-Write] Smoothing tolerance for the taper algorithm.

    Higher = smoother taper curves at the cost of less faithful reproduction of the original skeleton’s local variations. 1 = minimal smoothing.

  • trigger_render_capture (bool): [Read-Write] Will trigger a render capture when this node executes and a debug object is selected in the graph editor. Transient and Editor-only. Render captures must be enabled (e.g. -AttachRenderDoc or -AttachPIX).

  • trunk_radius (float): [Read-Write] Trunk radius in cm.

    The absolute radius (in cm) the trunk’s thickest point should have. Other points scale relative to this.

  • trunk_radius_scale (float): [Read-Write] Multiplier applied to the auto-detected trunk radius.

    Scales the auto-detected trunk radius by this factor. Use to thicken or thin the whole plant relative to its original values.

  • use_seed (bool): [Read-Write] deprecated: Implement the PCGSettings virtual UseSeed() override.

  • visualization (PVSettingsVisualization): [Read-Write]