unreal.PVRecomputePointScaleMode¶
- class unreal.PVRecomputePointScaleMode¶
Bases:
EnumBaseEPVRecompute Point Scale Mode
C++ Source:
Plugin: ProceduralVegetationEditor
Module: ProceduralVegetation
File: PVRecomputePointScaleSettings.h
- MAX_SCALE_AS_TRUNK_RADIUS: PVRecomputePointScaleMode = Ellipsis¶
The largest scale component across all points is treated as the trunk radius.
- Type:
1
- SMOOTH_TAPER: PVRecomputePointScaleMode = Ellipsis¶
Scale tapers smoothly from the base to the tip
- Type:
2
- USER_TRUNK_RADIUS: PVRecomputePointScaleMode = Ellipsis¶
Scale is derived from a user-supplied absolute trunk radius value (TrunkRadius).
- Type:
0