unreal.PVMeshBuilderBranchRadiusData

class unreal.PVMeshBuilderBranchRadiusData(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGData

PVMesh Builder Branch Radius Data

C++ Source:

  • Plugin: ProceduralVegetationEditor

  • Module: ProceduralVegetation

  • File: PVMeshBuilderSettingsData.h