unreal.PVImportTexture2DPlantSettings¶
- class unreal.PVImportTexture2DPlantSettings¶
Bases:
StructBasePVImport Texture 2DPlant Settings
C++ Source:
Plugin: ProceduralVegetationEditor
Module: ProceduralVegetation
File: PVImportTexture2DParams.h
Editor Properties: (see get_editor_property/set_editor_property)
root_position(Vector2f): [Read-Write] 2D position in the image where this plant’s root sits.When the image contains multiple plants, this anchors each one’s root in 2D image coordinates.
rotation(float): [Read-Write] Rotation applied to the extracted skeleton in degrees.Useful for rotating the plant after extraction so it faces the correct direction in 3D space.
scale(float): [Read-Write] Uniform scale applied to the extracted skeleton.Default 100 = image units treated as cm. Adjust to match your scene scale.