unreal.PVImportTexture2DPlantSettings

class unreal.PVImportTexture2DPlantSettings

Bases: StructBase

PVImport Texture 2DPlant Settings

C++ Source:

  • Plugin: ProceduralVegetationEditor

  • Module: ProceduralVegetation

  • File: PVImportTexture2DParams.h

Editor Properties: (see get_editor_property/set_editor_property)

  • root_position (Vector2f): [Read-Write] 2D position in the image where this plant’s root sits.

    When the image contains multiple plants, this anchors each one’s root in 2D image coordinates.

  • rotation (float): [Read-Write] Rotation applied to the extracted skeleton in degrees.

    Useful for rotating the plant after extraction so it faces the correct direction in 3D space.

  • scale (float): [Read-Write] Uniform scale applied to the extracted skeleton.

    Default 100 = image units treated as cm. Adjust to match your scene scale.