unreal.PVImportStaticMeshParams

class unreal.PVImportStaticMeshParams

Bases: StructBase

PVImport Static Mesh Params

C++ Source:

  • Plugin: ProceduralVegetationEditor

  • Module: ProceduralVegetation

  • File: PVImportStaticMeshParams.h

Editor Properties: (see get_editor_property/set_editor_property)

  • materials_to_keep (Array[Name]): [Read-Write] Names of materials to include in the trace.

    Only mesh sections using one of these material slot names contribute to the extracted skeleton. Use to ignore leaf or foliage materials and keep only the bark/structural geometry.

  • static_mesh_asset (StaticMesh): [Read-Write] The static mesh to trace.

    Pick a Static Mesh asset from the content browser. The mesh’s geometry is analysed to identify branch tips, roots, and the hierarchy connecting them.