unreal.PVImportStaticMeshDebugState¶
- class unreal.PVImportStaticMeshDebugState¶
Bases:
EnumBaseEPVImport Static Mesh Debug State
C++ Source:
Plugin: ProceduralVegetationEditor
Module: ProceduralVegetation
File: PVImportStaticMeshParams.h
- COLLAPSE_BRANCHES_TO_LINE: PVImportStaticMeshDebugState = Ellipsis¶
4
- COMPUTE_BRANCH_HIERARCHIES: PVImportStaticMeshDebugState = Ellipsis¶
8
- COMPUTE_NORMALS: PVImportStaticMeshDebugState = Ellipsis¶
2
- COMPUTE_VERTICES_CENTER_AND_RADIUS: PVImportStaticMeshDebugState = Ellipsis¶
3
- CONNECT_BRANCHES_TO_PARENT: PVImportStaticMeshDebugState = Ellipsis¶
7
- FIND_END_POINTS: PVImportStaticMeshDebugState = Ellipsis¶
5
- FIND_ROOT_POINTS: PVImportStaticMeshDebugState = Ellipsis¶
6
- INITIAL_MESH: PVImportStaticMeshDebugState = Ellipsis¶
1
- NONE: PVImportStaticMeshDebugState = Ellipsis¶
0