unreal.PVHormoneScaleSettings¶
- class unreal.PVHormoneScaleSettings¶
Bases:
StructBasePVHormone Scale Settings
C++ Source:
Plugin: ProceduralVegetationEditor
Module: ProceduralVegetation
File: PVDistributionParams.h
Editor Properties: (see get_editor_property/set_editor_property)
base_scale(float): [Read-Write] Base uniform scale for placed foliage.Sets the base uniform scale applied to each instance before randomness and ramps. Increase to enlarge all instances proportionally.
branch_scale_impact(float): [Read-Write] How much branch size affects foliage size.0 = scale independent of branch. 1 = larger branches receive larger foliage. Useful for natural species variation.
max_scale(float): [Read-Write] Upper clamp for final foliage scale.Clamps the final computed scale so it never exceeds this value. Use to cap unusually large instances for visual consistency.
min_scale(float): [Read-Write] Lower clamp for final foliage scale.Clamps the final computed scale so it never goes below this value. Use to prevent tiny, hard-to-see instances.
random_scale_max(float): [Read-Write] Upper bound for per-instance size variation.random_scale_min(float): [Read-Write] Lower bound for per-instance size variation.scale_ramp(PVFloatRamp): [Read-Write] Curve that varies foliage scale along plant height.