unreal.PVHormoneAngleSettings¶
- class unreal.PVHormoneAngleSettings¶
Bases:
StructBasePVHormone Angle Settings
C++ Source:
Plugin: ProceduralVegetationEditor
Module: ProceduralVegetation
File: PVDistributionParams.h
Editor Properties: (see get_editor_property/set_editor_property)
axil_angle(float): [Read-Write] Base tilt from the parent axis.Sets the base axil angle in degrees — the tilt of the instance relative to the parent branch’s direction. Acts as the bound when used with a ramp.
axil_angle_ramp(PVFloatRamp): [Read-Write] Curve that varies the axil angle along plant height.axil_angle_ramp_effect(float): [Read-Write] Blend strength of the axil angle ramp.axil_angle_ramp_upper_value(float): [Read-Write] Maximum angle reached when the ramp evaluates to 1.override_axil_angle(bool): [Read-Write] Use a custom axil angle instead of the species default.When enabled, uses AxilAngle and the AxilAngleRamp settings to tilt foliage. When off, foliage uses the orientation inherited from the Grower’s phyllotaxy.