unreal.PVHormoneAngleSettings

class unreal.PVHormoneAngleSettings

Bases: StructBase

PVHormone Angle Settings

C++ Source:

  • Plugin: ProceduralVegetationEditor

  • Module: ProceduralVegetation

  • File: PVDistributionParams.h

Editor Properties: (see get_editor_property/set_editor_property)

  • axil_angle (float): [Read-Write] Base tilt from the parent axis.

    Sets the base axil angle in degrees — the tilt of the instance relative to the parent branch’s direction. Acts as the bound when used with a ramp.

  • axil_angle_ramp (PVFloatRamp): [Read-Write] Curve that varies the axil angle along plant height.

  • axil_angle_ramp_effect (float): [Read-Write] Blend strength of the axil angle ramp.

  • axil_angle_ramp_upper_value (float): [Read-Write] Maximum angle reached when the ramp evaluates to 1.

  • override_axil_angle (bool): [Read-Write] Use a custom axil angle instead of the species default.

    When enabled, uses AxilAngle and the AxilAngleRamp settings to tilt foliage. When off, foliage uses the orientation inherited from the Grower’s phyllotaxy.