unreal.PVFoliageInfo

class unreal.PVFoliageInfo

Bases: StructBase

PVFoliage Info

C++ Source:

  • Plugin: ProceduralVegetationEditor

  • Module: ProceduralVegetation

  • File: PVFoliageInfo.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attributes (PVDistributionConditions): [Read-Write] Target values (0–1) used by the Foliage Distributor to pick this entry: the distributor selects the foliage whose Attributes are closest to each point’s sampled values.

  • mesh (Object): [Read-Write] Static Mesh or Skeletal Mesh placed at points matched by this entry’s Attributes.

  • use_as_mask (bool): [Read-Write] When enabled, this entry acts as a placement mask only — no mesh is spawned. Use to reserve slots driven by distribution conditions.