unreal.PVFoliageInfo¶
- class unreal.PVFoliageInfo¶
Bases:
StructBasePVFoliage Info
C++ Source:
Plugin: ProceduralVegetationEditor
Module: ProceduralVegetation
File: PVFoliageInfo.h
Editor Properties: (see get_editor_property/set_editor_property)
attributes(PVDistributionConditions): [Read-Write] Target values (0–1) used by the Foliage Distributor to pick this entry: the distributor selects the foliage whose Attributes are closest to each point’s sampled values.mesh(Object): [Read-Write] Static Mesh or Skeletal Mesh placed at points matched by this entry’s Attributes.use_as_mask(bool): [Read-Write] When enabled, this entry acts as a placement mask only — no mesh is spawned. Use to reserve slots driven by distribution conditions.