unreal.PVExportParams¶
- class unreal.PVExportParams¶
Bases:
StructBasePVExport Params
C++ Source:
Plugin: ProceduralVegetationEditor
Module: ProceduralVegetation
File: PVExportParams.h
Editor Properties: (see get_editor_property/set_editor_property)
collision(bool): [Read-Write] Generate collision geometry for the static mesh.When on, builds a simplified collision shape. Useful for plants the player can collide with. Higher build time.
collision_generation(PVCollisionGeneration): [Read-Write] Generate a physics asset and pick which branches get collision.None: no physics asset. TrunkOnly: collide only with the trunk. AllGenerations: collide with every branch (highest cost).
content_browser_folder(DirectoryPath): [Read-Write] Folder under Content/ to save the exported asset(s).Path relative to the project’s Content folder. The exported mesh and any sub-assets (textures, materials) are written here. Must exist or be a writable parent directory.
create_nanite_foliage(bool): [Read-Write] Add Nanite foliage support for the exported mesh.export_mesh_type(PVExportMeshType): [Read-Write] Export as Static Mesh or Skeletal Mesh.StaticMesh: no wind animation support. SkeletalMesh: includes bones for wind sway.
mesh_name(Name): [Read-Write] Filename for the exported mesh asset.Base name for the output. Combines with ReplacePolicy to decide behavior on name collision.
nanite_shape_preservation(NaniteShapePreservation): [Read-Write] How Nanite preserves shape during simplification.Voxelize (default) is the standard Nanite shape-preservation algorithm. See Unreal’s Nanite documentation for advanced options.
replace_policy(PVAssetReplacePolicy): [Read-Write] What to do if the target asset already exists: Append, Replace, or Ignore.Append: create a numbered version (MyTree_01, MyTree_02). Replace: overwrite. Ignore: skip the export.
wind_settings(PVWindSettings): [Read-Write] Wind simulation preset to assign to the skeletal mesh.Contains the Dynamic Wind plugin’s simulation group data. Default presets are available for saplings and trees. Required for wind sway.