unreal.PVConvertToSeedPointParams¶
- class unreal.PVConvertToSeedPointParams¶
Bases:
StructBasePVConvert to Seed Point Params
C++ Source:
Plugin: ProceduralVegetationEditor
Module: ProceduralVegetation
File: PVSeedGenerator.h
Editor Properties: (see get_editor_property/set_editor_property)
apical_random(float): [Read-Only] Auto-computed random apical direction range applied to each seed (degrees).avoidance(float): [Read-Write] Strength of the avoidance bend applied to each seed’s initial growth direction.0 = seeds grow straight up regardless of position. Higher values bend each seed’s initial direction away from a reference. Use AvoidanceBias to choose whether the reference is the cluster center or nearby seeds.
avoidance_bias(float): [Read-Write] Mix between avoiding the cluster center (0) and avoiding neighbors (1).0 = seeds bend away from the cluster center. 1 = seeds bend away from nearby seeds. 0.5 = equal mix.
avoidance_center_reduction(float): [Read-Write] Taper the avoidance bend so central seeds bend less than outer seeds.0 = all seeds bend equally regardless of position. 1 = central seeds grow closer to straight up, outer seeds bend fully toward the avoidance direction. Tapers smoothly from 0 at the cluster center to 1 at the outermost seed.
axillary_random(float): [Read-Only] Auto-computed random axillary direction range applied to each seed (degrees).