unreal.PCGSMSpawnerAnalysisKernel¶
- class unreal.PCGSMSpawnerAnalysisKernel(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGAttributeAnalysisKernelBaseDedicated analysis kernel for the Static Mesh Spawner: counts unique attribute values like the generic analysis kernel, plus produces a per-(primitive, culling cell) min/max position buffer used by the spawner’s culling pipeline.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGSMSpawnerAnalysisKernel.h
Editor Properties: (see get_editor_property/set_editor_property)
kernel_flags(int32): [Read-Only] Specifying certain memory access flags allows for optimizations such as kernel fusing.kernel_source(ComputeKernelSource): [Read-Write] The compute kernel source asset. A kernel’s source may be authored by different mechanisms; e.g. HLSL text, VPL graph, ML Meta Lang, etc