unreal.PCGRuntimeGenerationRadii

class unreal.PCGRuntimeGenerationRadii(radius_unbounded: PerQualityLevelFloat = Ellipsis, radius400: PerQualityLevelFloat = Ellipsis, radius800: PerQualityLevelFloat = Ellipsis, radius1600: PerQualityLevelFloat = Ellipsis, radius3200: PerQualityLevelFloat = Ellipsis, radius6400: PerQualityLevelFloat = Ellipsis, radius12800: PerQualityLevelFloat = Ellipsis, radius25600: PerQualityLevelFloat = Ellipsis, radius51200: PerQualityLevelFloat = Ellipsis, radius102400: PerQualityLevelFloat = Ellipsis, radius204800: PerQualityLevelFloat = Ellipsis, cleanup_radius_scalar: PerQualityLevelFloat = Ellipsis)

Bases: StructBase

PCGRuntime Generation Radii

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGCommon.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cleanup_radius_multiplier (double): [Read-Write] deprecated: Use CleanupRadiusScalar instead

  • cleanup_radius_scalar (PerQualityLevelFloat): [Read-Write] Multiplier on the GenerationRadius to control the distance at which runtime generated components will be cleaned up. Applied per grid size.

  • generation_radius (double): [Read-Write] deprecated: Use RadiusUnbounded instead

  • generation_radius102400 (double): [Read-Write] deprecated: Use Radius102400 instead

  • generation_radius12800 (double): [Read-Write] deprecated: Use Radius12800 instead

  • generation_radius1600 (double): [Read-Write] deprecated: Use Radius1600 instead

  • generation_radius204800 (double): [Read-Write] deprecated: Use Radius204800 instead

  • generation_radius25600 (double): [Read-Write] deprecated: Use Radius25600 instead

  • generation_radius3200 (double): [Read-Write] deprecated: Use Radius3200 instead

  • generation_radius400 (double): [Read-Write] deprecated: Use Radius400 instead

  • generation_radius51200 (double): [Read-Write] deprecated: Use Radius51200 instead

  • generation_radius6400 (double): [Read-Write] deprecated: Use Radius6400 instead

  • generation_radius800 (double): [Read-Write] deprecated: Use Radius800 instead

  • radius102400 (PerQualityLevelFloat): [Read-Write]

  • radius12800 (PerQualityLevelFloat): [Read-Write]

  • radius1600 (PerQualityLevelFloat): [Read-Write]

  • radius204800 (PerQualityLevelFloat): [Read-Write]

  • radius25600 (PerQualityLevelFloat): [Read-Write]

  • radius3200 (PerQualityLevelFloat): [Read-Write]

  • radius400 (PerQualityLevelFloat): [Read-Write]

  • radius51200 (PerQualityLevelFloat): [Read-Write]

  • radius6400 (PerQualityLevelFloat): [Read-Write]

  • radius800 (PerQualityLevelFloat): [Read-Write]

  • radius_unbounded (PerQualityLevelFloat): [Read-Write] The distance (in centimeters) at which the component will be considered for generation by the RuntimeGenerationScheduler. For partitioned components, this also acts as the unbounded generation radius.

property cleanup_radius_multiplier: float

[Read-Write] deprecated: Use CleanupRadiusScalar instead

Type:

(double)

property cleanup_radius_scalar: PerQualityLevelFloat

[Read-Write] Multiplier on the GenerationRadius to control the distance at which runtime generated components will be cleaned up. Applied per grid size.

Type:

(PerQualityLevelFloat)

property generation_radius: float

[Read-Write] deprecated: Use RadiusUnbounded instead

Type:

(double)

property generation_radius102400: float

[Read-Write] deprecated: Use Radius102400 instead

Type:

(double)

property generation_radius12800: float

[Read-Write] deprecated: Use Radius12800 instead

Type:

(double)

property generation_radius1600: float

[Read-Write] deprecated: Use Radius1600 instead

Type:

(double)

property generation_radius204800: float

[Read-Write] deprecated: Use Radius204800 instead

Type:

(double)

property generation_radius25600: float

[Read-Write] deprecated: Use Radius25600 instead

Type:

(double)

property generation_radius3200: float

[Read-Write] deprecated: Use Radius3200 instead

Type:

(double)

property generation_radius400: float

[Read-Write] deprecated: Use Radius400 instead

Type:

(double)

property generation_radius51200: float

[Read-Write] deprecated: Use Radius51200 instead

Type:

(double)

property generation_radius6400: float

[Read-Write] deprecated: Use Radius6400 instead

Type:

(double)

property generation_radius800: float

[Read-Write] deprecated: Use Radius800 instead

Type:

(double)

property radius102400: PerQualityLevelFloat

[Read-Write]

Type:

(PerQualityLevelFloat)

property radius12800: PerQualityLevelFloat

[Read-Write]

Type:

(PerQualityLevelFloat)

property radius1600: PerQualityLevelFloat

[Read-Write]

Type:

(PerQualityLevelFloat)

property radius204800: PerQualityLevelFloat

[Read-Write]

Type:

(PerQualityLevelFloat)

property radius25600: PerQualityLevelFloat

[Read-Write]

Type:

(PerQualityLevelFloat)

property radius3200: PerQualityLevelFloat

[Read-Write]

Type:

(PerQualityLevelFloat)

property radius400: PerQualityLevelFloat

[Read-Write]

Type:

(PerQualityLevelFloat)

property radius51200: PerQualityLevelFloat

[Read-Write]

Type:

(PerQualityLevelFloat)

property radius6400: PerQualityLevelFloat

[Read-Write]

Type:

(PerQualityLevelFloat)

property radius800: PerQualityLevelFloat

[Read-Write]

Type:

(PerQualityLevelFloat)

property radius_unbounded: PerQualityLevelFloat

[Read-Write] The distance (in centimeters) at which the component will be considered for generation by the RuntimeGenerationScheduler. For partitioned components, this also acts as the unbounded generation radius.

Type:

(PerQualityLevelFloat)