unreal.PCGRuntimeGenerationRadii¶
- class unreal.PCGRuntimeGenerationRadii(radius_unbounded: PerQualityLevelFloat = Ellipsis, radius400: PerQualityLevelFloat = Ellipsis, radius800: PerQualityLevelFloat = Ellipsis, radius1600: PerQualityLevelFloat = Ellipsis, radius3200: PerQualityLevelFloat = Ellipsis, radius6400: PerQualityLevelFloat = Ellipsis, radius12800: PerQualityLevelFloat = Ellipsis, radius25600: PerQualityLevelFloat = Ellipsis, radius51200: PerQualityLevelFloat = Ellipsis, radius102400: PerQualityLevelFloat = Ellipsis, radius204800: PerQualityLevelFloat = Ellipsis, cleanup_radius_scalar: PerQualityLevelFloat = Ellipsis)¶
Bases:
StructBasePCGRuntime Generation Radii
C++ Source:
Plugin: PCG
Module: PCG
File: PCGCommon.h
Editor Properties: (see get_editor_property/set_editor_property)
cleanup_radius_multiplier(double): [Read-Write] deprecated: Use CleanupRadiusScalar insteadcleanup_radius_scalar(PerQualityLevelFloat): [Read-Write] Multiplier on the GenerationRadius to control the distance at which runtime generated components will be cleaned up. Applied per grid size.generation_radius(double): [Read-Write] deprecated: Use RadiusUnbounded insteadgeneration_radius102400(double): [Read-Write] deprecated: Use Radius102400 insteadgeneration_radius12800(double): [Read-Write] deprecated: Use Radius12800 insteadgeneration_radius1600(double): [Read-Write] deprecated: Use Radius1600 insteadgeneration_radius204800(double): [Read-Write] deprecated: Use Radius204800 insteadgeneration_radius25600(double): [Read-Write] deprecated: Use Radius25600 insteadgeneration_radius3200(double): [Read-Write] deprecated: Use Radius3200 insteadgeneration_radius400(double): [Read-Write] deprecated: Use Radius400 insteadgeneration_radius51200(double): [Read-Write] deprecated: Use Radius51200 insteadgeneration_radius6400(double): [Read-Write] deprecated: Use Radius6400 insteadgeneration_radius800(double): [Read-Write] deprecated: Use Radius800 insteadradius102400(PerQualityLevelFloat): [Read-Write]radius12800(PerQualityLevelFloat): [Read-Write]radius1600(PerQualityLevelFloat): [Read-Write]radius204800(PerQualityLevelFloat): [Read-Write]radius25600(PerQualityLevelFloat): [Read-Write]radius3200(PerQualityLevelFloat): [Read-Write]radius400(PerQualityLevelFloat): [Read-Write]radius51200(PerQualityLevelFloat): [Read-Write]radius6400(PerQualityLevelFloat): [Read-Write]radius800(PerQualityLevelFloat): [Read-Write]radius_unbounded(PerQualityLevelFloat): [Read-Write] The distance (in centimeters) at which the component will be considered for generation by the RuntimeGenerationScheduler. For partitioned components, this also acts as the unbounded generation radius.
- property cleanup_radius_multiplier: float¶
[Read-Write] deprecated: Use CleanupRadiusScalar instead
- Type:
(double)
- property cleanup_radius_scalar: PerQualityLevelFloat¶
[Read-Write] Multiplier on the GenerationRadius to control the distance at which runtime generated components will be cleaned up. Applied per grid size.
- Type:
- property generation_radius: float¶
[Read-Write] deprecated: Use RadiusUnbounded instead
- Type:
(double)
- property generation_radius102400: float¶
[Read-Write] deprecated: Use Radius102400 instead
- Type:
(double)
- property generation_radius12800: float¶
[Read-Write] deprecated: Use Radius12800 instead
- Type:
(double)
- property generation_radius1600: float¶
[Read-Write] deprecated: Use Radius1600 instead
- Type:
(double)
- property generation_radius204800: float¶
[Read-Write] deprecated: Use Radius204800 instead
- Type:
(double)
- property generation_radius25600: float¶
[Read-Write] deprecated: Use Radius25600 instead
- Type:
(double)
- property generation_radius3200: float¶
[Read-Write] deprecated: Use Radius3200 instead
- Type:
(double)
- property generation_radius51200: float¶
[Read-Write] deprecated: Use Radius51200 instead
- Type:
(double)
- property generation_radius6400: float¶
[Read-Write] deprecated: Use Radius6400 instead
- Type:
(double)
- property radius102400: PerQualityLevelFloat¶
[Read-Write]
- Type:
- property radius12800: PerQualityLevelFloat¶
[Read-Write]
- Type:
- property radius1600: PerQualityLevelFloat¶
[Read-Write]
- Type:
- property radius204800: PerQualityLevelFloat¶
[Read-Write]
- Type:
- property radius25600: PerQualityLevelFloat¶
[Read-Write]
- Type:
- property radius3200: PerQualityLevelFloat¶
[Read-Write]
- Type:
- property radius400: PerQualityLevelFloat¶
[Read-Write]
- Type:
- property radius51200: PerQualityLevelFloat¶
[Read-Write]
- Type:
- property radius6400: PerQualityLevelFloat¶
[Read-Write]
- Type:
- property radius800: PerQualityLevelFloat¶
[Read-Write]
- Type:
- property radius_unbounded: PerQualityLevelFloat¶
[Read-Write] The distance (in centimeters) at which the component will be considered for generation by the RuntimeGenerationScheduler. For partitioned components, this also acts as the unbounded generation radius.
- Type: