unreal.PCGRuntimeGenExecutionSource

class unreal.PCGRuntimeGenExecutionSource(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Runtime generated execution source, managed by the RuntimeGenScheduler. This execution source is never serialized and does not produce actors/actor-components. It is owned by a concrete original execution source (e.g. a UPCGComponent in the level) which is responsible for providing state (e.g. World, Seed, Transform, etc.).

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGRuntimeGenExecutionSource.h